Recipe lookup assumes JEI/EMI is installed. This guide focuses on decisions, dependencies, bottlenecks, and what each machine contributes to the MI chain.

Getting Started

Use the Forge Hammer to bootstrap plates, rods, rings, and the first MI components without committing to a full machine room.

Forge HammerBasic bronze partsEarly rubberManual plate/rod recipes

Checkpoints

  • Keep copper, tin, iron, coal, clay, and redstone visible in storage.
  • Make extra plates and rods when a recipe asks for one; they repeat constantly.

Relevant Machines

Steam Age

Build a compact bronze steam line before scaling. Steam machines are slow, but they teach the loops you will automate later.

Bronze BoilerBronze MaceratorBronze MixerBronze Cutting MachineBronze Compressor

Checkpoints

  • Route steam before items; a dry machine creates confusing partial setups.
  • Use the Cutting Machine for rods as soon as lubricant is available.

Relevant Machines

Steel Age

Coke Oven and Steam Blast Furnace unlock steel. Steel unlocks durable steam machines, the first Quarry, and the Packer/Unpacker loop.

Coke OvenSteam Blast FurnaceSteel PackerSteel UnpackerSteam Quarry

Checkpoints

  • Treat hatches as part of the multiblock material budget.
  • Automate coke before the quarry so steel production does not pause every few minutes.

Relevant Machines

Electric Age

The Assembler and LV machines move MI from hand-fed stations to renewable component production.

Analog CircuitAssemblerLV powerElectric MaceratorElectric Quarry

Checkpoints

  • Separate power storage from production so overclocking spikes do not brown out the line.
  • Use assembler recipes even when crafting recipes exist; they often save ingredients or effort.

Relevant Machines

Aluminum And Oil

The Electric Blast Furnace opens aluminum. Oil then becomes the long chemical bridge toward plastics, rubber, diesel, and higher circuits.

Electric Blast FurnaceAluminum chainOil Drilling RigDistilleryChemical Reactor

Checkpoints

  • Keep lubricant production visible; cutting recipes quietly depend on it.
  • Buffer oil fractions separately because later recipes consume them unevenly.

Relevant Machines

Midgame Materials

Stainless steel, titanium, clean casings, and larger boilers turn the base from a collection of machines into a power and material platform.

Vacuum FreezerDistillation TowerLarge Diesel GeneratorTitanium casingsStainless steel chain

Checkpoints

  • Build multiblocks with service space around hatches.
  • Track byproducts instead of voiding them until you know which late chain needs them.

Relevant Machines

High Pressure

Pressurizers and Heat Exchangers let steam infrastructure produce and move much more energy per block.

PressurizerHeat ExchangerLarge Steam TurbineHigh Pressure Boiler

Checkpoints

  • Label HP and normal steam pipes; mixing them up is expensive to debug.
  • Move high-pressure fluids with the same care as high-tier EU.

Relevant Machines

Nuclear And Fusion

Nuclear introduces layout-dependent energy production. Fusion moves the base into plasma handling and endgame EU scales.

Nuclear ReactorImplosion CompressorFusion ReactorPlasma TurbineSuperconductor infrastructure

Checkpoints

  • Plan nuclear access around the grid, not just the shell.
  • Do not build fusion until fluid buffering, power transfer, and cooling are already boring.

Relevant Machines

Extended Industrialization

EI adds batch machines, farms, wireless/Tesla systems, solar loops, and quality-of-life tools that fit into the MI chain.

Bending MachineAlloy SmelterFarmerProcessing ArraySolar Panel

Checkpoints

  • Use EI batch machines when a single MI machine becomes a throughput bottleneck.
  • Keep EI recipes labelled separately in storage patterns so vanilla MI progression stays understandable.

Relevant Machines

Energy Tiers

Voltage tiers, machine caps, and how overclocking changes throughput.

Cutting Machine

All cutting outputs split into full list, progression-critical list, and use-case groups.

Compressor

All compressor outputs split into full list, progression-critical list, and use-case groups.